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How to setup GameMode settings for Your Mordhau Server

Information on how to setup GameMode settings for Your Mordhau Server

Summary

Mordhau servers feature a variety of adjustable gamemode settings that let server owners fine-tune gameplay to their liking. These settings include options such as damage scaling, flinch reactions, match duration, and respawn timers. Each gamemode can be customized individually, allowing for consistent and pre-configured rulesets across different maps and modes.

How to Configure Gamemode Settings on a Mordhau Server

  1. Log in to the ChipHead Games panel.

  2. Stop the server.

  3. Go to “Game Config” and select “Raw”

  4. On a new line, paste your desired gamemode settings from the tables below.
    EXAMPLE:

    For Match Duration and Round Timer, use a GameState script, such as:
    [/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameState.BP_SkirmishGameState_C]

  5. Once finished editing, click “Save”

  6. Start the server.


Skirmish

[/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C]

RoundDuration=300

Sets the duration of the round in seconds.

DamageFactor=1.000000

Modifies player damage; 0.5 equals 50% damage.

TeamDamageFlinch=1.000000

Determines if players flinch from team hits (0 to disable).

TeamDamageFactor=1.000000

Modifies team damage multiplier.

AutoKickOnTeamKillAmount=999

Number of teamkills before a player is auto-kicked.


Deathmatch / FFA

[/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C]

MatchDurationMax=3000

Sets the match duration in seconds.

ScoreToWin=5000

Determines the score required to win.

PlayerRespawnTime=0.000000

Controls how long players wait before respawning.


Team Deathmatch

[/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C]

MatchDurationMax=1200

Sets the match duration in seconds.

TeamScoreToWin=1000

Sets the score needed for victory.

DamageFactor=1.000000

Modifies player damage; 0.5 equals 50% damage.

TeamDamageFlinch=1

Enables flinch from team hits (0 to disable).

TeamDamageFactor=1.000000

Adjusts team damage multiplier.

AutoKickOnTeamKillAmount=999

Number of teamkills before a player is auto-kicked.


Frontline

[/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C]

PlayerRespawnTime=15.000000

Sets player respawn delay.

BallistaRespawnTime=300.000000

Sets ballista respawn delay.

CatapultRespawnTime=300.000000

Sets catapult respawn delay.

HorseRespawnTime=300.000000

Sets horse respawn delay.

DamageFactor=1.000000

Modifies player damage.

TeamDamageFlinch=1

Enables flinch from team hits (0 to disable).

TeamDamageFactor=1.000000

Adjusts team damage multiplier.

AutoKickOnTeamKillAmount=999

Number of teamkills before a player is auto-kicked.


Invasion / Push

[/Game/Mordhau/Blueprints/GameModes/Push/BP_PushGameMode.BP_PushGameMode_C]

PlayerRespawnTime=15.000000

Sets player respawn delay.

BallistaRespawnTime=300.000000

Sets ballista respawn delay.

CatapultRespawnTime=300.000000

Sets catapult respawn delay.

HorseRespawnTime=300.000000

Sets horse respawn delay.

DamageFactor=1.000000

Modifies player damage.

TeamDamageFlinch=1

Enables flinch from team hits (0 to disable).

TeamDamageFactor=1.000000

Adjusts team damage multiplier.

AutoKickOnTeamKillAmount=999

Number of teamkills before a player is auto-kicked.

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