Mordhau servers feature a variety of adjustable gamemode settings that let server owners fine-tune gameplay to their liking. These settings include options such as damage scaling, flinch reactions, match duration, and respawn timers. Each gamemode can be customized individually, allowing for consistent and pre-configured rulesets across different maps and modes.
Log in to the ChipHead Games panel.

Stop the server.

Go to “Game Config” and select “Raw”

On a new line, paste your desired gamemode settings from the tables below.
EXAMPLE:
For Match Duration and Round Timer, use a GameState script, such as:
[/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameState.BP_SkirmishGameState_C]
Once finished editing, click “Save”
Start the server.

[/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C]
RoundDuration=300 | Sets the duration of the round in seconds. |
DamageFactor=1.000000 | Modifies player damage; 0.5 equals 50% damage. |
TeamDamageFlinch=1.000000 | Determines if players flinch from team hits (0 to disable). |
TeamDamageFactor=1.000000 | Modifies team damage multiplier. |
AutoKickOnTeamKillAmount=999 | Number of teamkills before a player is auto-kicked. |
[/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C]
MatchDurationMax=3000 | Sets the match duration in seconds. |
ScoreToWin=5000 | Determines the score required to win. |
PlayerRespawnTime=0.000000 | Controls how long players wait before respawning. |
[/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C]
MatchDurationMax=1200 | Sets the match duration in seconds. |
TeamScoreToWin=1000 | Sets the score needed for victory. |
DamageFactor=1.000000 | Modifies player damage; 0.5 equals 50% damage. |
TeamDamageFlinch=1 | Enables flinch from team hits (0 to disable). |
TeamDamageFactor=1.000000 | Adjusts team damage multiplier. |
AutoKickOnTeamKillAmount=999 | Number of teamkills before a player is auto-kicked. |
[/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C]
PlayerRespawnTime=15.000000 | Sets player respawn delay. |
BallistaRespawnTime=300.000000 | Sets ballista respawn delay. |
CatapultRespawnTime=300.000000 | Sets catapult respawn delay. |
HorseRespawnTime=300.000000 | Sets horse respawn delay. |
DamageFactor=1.000000 | Modifies player damage. |
TeamDamageFlinch=1 | Enables flinch from team hits (0 to disable). |
TeamDamageFactor=1.000000 | Adjusts team damage multiplier. |
AutoKickOnTeamKillAmount=999 | Number of teamkills before a player is auto-kicked. |
[/Game/Mordhau/Blueprints/GameModes/Push/BP_PushGameMode.BP_PushGameMode_C]
PlayerRespawnTime=15.000000 | Sets player respawn delay. |
BallistaRespawnTime=300.000000 | Sets ballista respawn delay. |
CatapultRespawnTime=300.000000 | Sets catapult respawn delay. |
HorseRespawnTime=300.000000 | Sets horse respawn delay. |
DamageFactor=1.000000 | Modifies player damage. |
TeamDamageFlinch=1 | Enables flinch from team hits (0 to disable). |
TeamDamageFactor=1.000000 | Adjusts team damage multiplier. |
AutoKickOnTeamKillAmount=999 | Number of teamkills before a player is auto-kicked. |