---
title: "How to setup GameMode settings for Your Mordhau Server"
description: "Information on how to setup GameMode settings for Your Mordhau Server"
url: https://help.chiphead.tech/en/articles/305-how-to-setup-gamemode-settings-for-your-mordhau-server
collection: "Mordhau"
updated: 2026-06-12
language: en
---

# How to setup GameMode settings for Your Mordhau Server

Information on how to setup GameMode settings for Your Mordhau Server

## Summary

Mordhau servers feature a variety of adjustable gamemode settings that let server owners fine-tune gameplay to their liking. These settings include options such as damage scaling, flinch reactions, match duration, and respawn timers. Each gamemode can be customized individually, allowing for consistent and pre-configured rulesets across different maps and modes.

## How to Configure Gamemode Settings on a Mordhau Server

1.  Log in to the ChipHead Games panel.
    
    ![](https://staticfiles.gleap.io/gattachments/Xog0EHfr5csiaXcOuS3zpMWJhPBAshMiJpqNP61s3zlS3KWw8DeMVyEHs2qI7CfmfgebS6iMb6w.webp)
    
2.  Stop the server.
    
    ![](https://staticfiles.gleap.io/attachments/20260612201946_9509.webp)
    
3.  Go to **“Game Config” and select “Raw”**
    
    ![](https://staticfiles.gleap.io/attachments/20260612201957_2606.png)
    
4.  On a new line, paste your desired gamemode settings from the tables below.  
    **EXAMPLE:**
    
    For Match Duration and Round Timer, use a GameState script, such as:  
    \[/Game/Mordhau/Blueprints/GameModes/BP\_SkirmishGameState.BP\_SkirmishGameState\_C\]  
    
5.  Once finished editing, click “**Save”**
    
6.  Start the server.
    
    ![](https://staticfiles.gleap.io/attachments/20260612202006_2869.png)
    

* * *

### Skirmish

\[/Game/Mordhau/Blueprints/GameModes/BP\_SkirmishGameMode.BP\_SkirmishGameMode\_C\]

<table data-id="7b41628b-3cb3-4c36-848b-e50e71e0dde4" style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="6d5461f9-3980-4aff-8f51-89bb8c8ee592">RoundDuration=300</p></td><td colspan="1" rowspan="1"><p data-id="42d017ed-ac0a-4952-b962-9223ae959db0">Sets the duration of the round in seconds.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="8e8ca106-f0d4-4c84-9b1b-33cc44d03bac">DamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="f4dfad90-3072-4910-9c61-c0f145340e83">Modifies player damage; 0.5 equals 50% damage.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="0eddf1f0-398e-4098-92a7-978a99873319">TeamDamageFlinch=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="07c0fd28-3035-4a87-bfdd-192590699d18">Determines if players flinch from team hits (0 to disable).</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="bb4c0337-55ba-4264-9f00-2764c8313091">TeamDamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="8c07b23e-5f79-4a4e-b6c7-6807651a52a3">Modifies team damage multiplier.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="54509d6a-012d-4120-8fc3-9976775813f8">AutoKickOnTeamKillAmount=999</p></td><td colspan="1" rowspan="1"><p data-id="9b55d7bf-8324-4f58-8842-104c6979e073">Number of teamkills before a player is auto-kicked.</p></td></tr></tbody></table>

* * *

### Deathmatch / FFA

\[/Game/Mordhau/Blueprints/GameModes/BP\_DeathmatchGameMode.BP\_DeathmatchGameMode\_C\]

<table data-id="cb6527d2-44c4-4de0-8169-c4673054ebdb" style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="8df7864c-1338-4566-8246-bf0d503d661b">MatchDurationMax=3000</p></td><td colspan="1" rowspan="1"><p data-id="a0f1b57c-3018-4819-ac6b-de5cb3cc5d3a">Sets the match duration in seconds.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="f5109f11-9d8c-4592-9e7f-6c48620c4699">ScoreToWin=5000</p></td><td colspan="1" rowspan="1"><p data-id="eeca9ef8-226f-4397-9d39-4ff91fa433a3">Determines the score required to win.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="230e7011-26e8-4a24-9c47-19881f0fa58b">PlayerRespawnTime=0.000000</p></td><td colspan="1" rowspan="1"><p data-id="1da2b365-22f2-472a-b786-3701ea032c14">Controls how long players wait before respawning.</p></td></tr></tbody></table>

* * *

### Team Deathmatch

\[/Game/Mordhau/Blueprints/GameModes/BP\_TeamDeathmatchGameMode.BP\_TeamDeathmatchGameMode\_C\]

<table data-id="debce3b8-488e-4360-bb5d-4d100090755c" style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="6baa388c-811b-4356-b5ee-dfd484fdf09f">MatchDurationMax=1200</p></td><td colspan="1" rowspan="1"><p data-id="1c4fcfca-30a0-4543-bf8a-2054f79f5e06">Sets the match duration in seconds.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="b1bc5dc8-a090-459b-a1af-30836b664e08">TeamScoreToWin=1000</p></td><td colspan="1" rowspan="1"><p data-id="bae16a0f-66e5-4281-85d8-b98641a9ab6d">Sets the score needed for victory.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="76638526-40c4-4e27-ba3b-7b818ebb983a">DamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="3336cac7-37e8-4589-a8df-bf22ecbb76da">Modifies player damage; 0.5 equals 50% damage.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="17b3bde2-aaa6-416a-8bb2-b10728d966c5">TeamDamageFlinch=1</p></td><td colspan="1" rowspan="1"><p data-id="30e3c80b-d7a8-4258-806d-1f593be21772">Enables flinch from team hits (0 to disable).</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="824a5bb3-69b1-4b71-a6e2-c76461cd6a1e">TeamDamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="c0350a8d-c632-4797-896c-7a0d3e3e2a74">Adjusts team damage multiplier.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="a1f9d140-4719-4f31-97e8-cdfb84a4bc44">AutoKickOnTeamKillAmount=999</p></td><td colspan="1" rowspan="1"><p data-id="e98fb357-b66d-411f-9e1e-a5d1f2f8a726">Number of teamkills before a player is auto-kicked.</p></td></tr></tbody></table>

* * *

### Frontline

\[/Game/Mordhau/Blueprints/GameModes/Battle/BP\_FrontlineGameMode.BP\_FrontlineGameMode\_C\]

<table data-id="a889deb0-57fa-4f49-b996-71f3fee31329" style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="43b404ea-9460-4deb-bf6e-608617ac8ea7">PlayerRespawnTime=15.000000</p></td><td colspan="1" rowspan="1"><p data-id="61425929-7de1-4e0d-880d-fe735a96ddf0">Sets player respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="ce075d75-c936-4cae-a0b0-3cd56ee7207f">BallistaRespawnTime=300.000000</p></td><td colspan="1" rowspan="1"><p data-id="eba00f01-4b2f-4666-982e-19cc36187ac4">Sets ballista respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="d7050ec7-c0b9-496d-aa00-a28514a1452e">CatapultRespawnTime=300.000000</p></td><td colspan="1" rowspan="1"><p data-id="1610466a-ff17-4fe1-a8ee-26f2bab2fb47">Sets catapult respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="3f9d6fd1-f90a-45de-b8c6-a4faf7c2bd4a">HorseRespawnTime=300.000000</p></td><td colspan="1" rowspan="1"><p data-id="d05ebadc-872d-4ec2-a89d-dc98a2beaecd">Sets horse respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="6dff5e46-c851-4c48-84f7-e70fb2b3007c">DamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="6eeaa913-3ae1-489e-ad1c-c1ea3027d0e8">Modifies player damage.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="09ab05aa-905b-4db3-96f4-70a2476553de">TeamDamageFlinch=1</p></td><td colspan="1" rowspan="1"><p data-id="afe90883-6531-4a12-b43c-49fe3ec7a0c7">Enables flinch from team hits (0 to disable).</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="c5ad0b4d-313f-4c28-a0a6-1cdf9970fa19">TeamDamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="a9c70d20-d92e-4d37-90a2-8effaa031e53">Adjusts team damage multiplier.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="070b241f-7dd6-4026-8c9c-bea2e94a0cb5">AutoKickOnTeamKillAmount=999</p></td><td colspan="1" rowspan="1"><p data-id="5e54e0c3-8781-40c9-a41c-ed5f64e652b7">Number of teamkills before a player is auto-kicked.</p></td></tr></tbody></table>

* * *

### Invasion / Push

\[/Game/Mordhau/Blueprints/GameModes/Push/BP\_PushGameMode.BP\_PushGameMode\_C\]

<table data-id="11130e3a-54ca-408c-93df-5cdc006408b9" style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="37ff27b6-e091-4c2a-8944-0171e7c7ba19">PlayerRespawnTime=15.000000</p></td><td colspan="1" rowspan="1"><p data-id="36f8790d-33b1-412f-91ed-022c2aee39db">Sets player respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="3a5a74ea-0218-4f7c-8222-95b1007bf158">BallistaRespawnTime=300.000000</p></td><td colspan="1" rowspan="1"><p data-id="639d1e5d-e31c-4d4a-8b3c-e1bc75333196">Sets ballista respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="92923023-17ed-4e77-9c11-b8d6b3204b37">CatapultRespawnTime=300.000000</p></td><td colspan="1" rowspan="1"><p data-id="2de5503f-05a5-431d-8476-dcb6765ff935">Sets catapult respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="f21d9f80-7533-4866-8552-290543686746">HorseRespawnTime=300.000000</p></td><td colspan="1" rowspan="1"><p data-id="c74679ba-1ecb-4bb1-981e-d244f7236d8b">Sets horse respawn delay.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="4642bccb-de00-41f8-a9c2-d36582c7b228">DamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="d91e53c7-3bd9-44af-b119-607f27e235f4">Modifies player damage.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="cce5ac55-ee02-4d03-b635-9b320a35ff6f">TeamDamageFlinch=1</p></td><td colspan="1" rowspan="1"><p data-id="0f0aaece-2bef-4a3b-bfca-d3fec2762502">Enables flinch from team hits (0 to disable).</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="209c96e0-510f-4201-bd5f-87192f4b97b4">TeamDamageFactor=1.000000</p></td><td colspan="1" rowspan="1"><p data-id="9ceefa6d-358c-4f9a-bb1c-e7b2237377fb">Adjusts team damage multiplier.</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="7da85097-bf0c-4cf0-bf45-ebf685cd66ed">AutoKickOnTeamKillAmount=999</p></td><td colspan="1" rowspan="1"><p data-id="8288aea3-91dd-4fbf-9a8e-38743744fa75">Number of teamkills before a player is auto-kicked.</p></td></tr></tbody></table>
