---
title: "How to Change Enemy Difficulty on Your Abiotic Factor Server"
description: "Guide on changing enemy difficulty"
url: https://help.chiphead.tech/en/articles/364-how-to-change-enemy-difficulty-on-your-abiotic-factor-server
collection: "Abiotic Factor"
updated: 2026-06-11
language: en
---

# How to Change Enemy Difficulty on Your Abiotic Factor Server

Guide on changing enemy difficulty

**Learn how to adjust enemy health, damage, and spawn rates to customise your Abiotic Factor gameplay experience.**

In **Abiotic Factor**, enemy difficulty directly affects combat encounters by changing enemy health, aggression, spawn rates, and detection behaviour. Server owners can tweak these settings to make the game more intense for veteran players or more forgiving for newcomers.

* * *

### Adjusting Enemy Difficulty

All enemy difficulty settings can be found in the **SandboxSettings.ini** file. Follow the steps below to customise your server’s challenge level using the **ChipHead Panel**:

1.  Log in to your **ChipHead Panel**.
    
    ![](https://staticfiles.gleap.io/gattachments/LZ2EJgrVUvKlPN9Hn6PVkj7abkQaEDPJSsgYj6OPGpM5qOGeQC4trer5m96ZuDMUogRLxKSamZt.webp)
    
2.  Click on **Files** & Navigate to the following directory:
    
    ```javascript
    AbioticFactor/Saved/SaveGames/Server/Worlds/<Your Save Name>/
    ```
    
3.  Open **SandboxSettings.ini**.
    
    ![](https://staticfiles.gleap.io/gattachments/ph9cgYneQIln4Uf9jEEfI6CbcGD9R4oN51Y7pdvgoce3gACWsE4WWODvexltOUZd85HY4AFDTWE.png)
    
4.  Locate and modify the following settings based on your preferred difficulty level:
    

<table data-id="41323077-612a-4178-8766-07b1977bbbaa" style="min-width: 75px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="b390d079-2116-4a95-86f9-ab0921f4d6bb"><strong>Setting</strong></p></td><td colspan="1" rowspan="1"><p data-id="c5dade71-4b2d-446a-83e4-eac3f712b034"><strong>Description</strong></p></td><td colspan="1" rowspan="1"><p data-id="0384e83c-c3c6-4aa5-adab-f67835e085b0"><strong>Min/Max Range</strong></p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="f44564ca-cea7-4678-ae00-37b8e581e9ab">GameDifficulty</p></td><td colspan="1" rowspan="1"><p data-id="06fa018d-7c6a-4899-b422-86a117f8c7fb">Adjusts enemy aggression, reaction speed, and spawn density.</p></td><td colspan="1" rowspan="1"><p data-id="21570828-9892-479d-bbd6-0cb18af34180">1 = Normal2 = Hard3 = Apocalyptic</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="b87a2e27-bc5b-4974-9585-348b30dbdc38">EnemySpawnRate</p></td><td colspan="1" rowspan="1"><p data-id="f17f9609-780c-49b0-8040-59fe779eb2b3">Controls how often enemies respawn (higher = faster).</p></td><td colspan="1" rowspan="1"><p data-id="a0ebd5a8-c0ad-4de6-9d7b-a44cc26ebb1f">0.5 – 3.0</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="123cb6ea-6627-4ffd-9a60-95de1b27a136">EnemyHealthMultiplier</p></td><td colspan="1" rowspan="1"><p data-id="15b60633-e0c9-4910-8e22-d99250c6da02">Changes enemy health (lower = weaker enemies).</p></td><td colspan="1" rowspan="1"><p data-id="f90b072e-3bf3-4d45-9c1c-943bb27dc8b5">0.75 – 3.0</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="de9eeb1b-4351-479c-991e-0c79d4607bb0">EnemyPlayerDamageMultiplier</p></td><td colspan="1" rowspan="1"><p data-id="5393e133-99cc-457c-ad31-9ce47a2b736e">Modifies how much damage enemies deal to players.</p></td><td colspan="1" rowspan="1"><p data-id="42289d56-37d7-4a49-82be-e398278a4dcd">0.25 – 3.0</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="8bb95c4c-9801-4754-a27b-e64ecedc21b4">EnemyDeployableDamageMultiplier</p></td><td colspan="1" rowspan="1"><p data-id="0d90df7d-6dc0-49a1-a802-3245b5b857f2">Controls how much damage enemies deal to deployable structures.</p></td><td colspan="1" rowspan="1"><p data-id="31a290b3-26db-446b-97b7-7e10233511f8">0.1 – 5.0</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="55ffd898-165b-4f54-8db0-45907d01efe4">DetectionSpeedMultiplier</p></td><td colspan="1" rowspan="1"><p data-id="4a661ce4-d8cd-456b-8411-7bad3b551df6">Adjusts how quickly enemies detect players (higher = more alert).</p></td><td colspan="1" rowspan="1"><p data-id="e60752c9-8d7d-4eda-bcca-743a4698b775">0.1 – 3.0</p></td></tr></tbody></table>

6.  Click “**Save Content”.**
    
7.  Start your server
    
    ![](https://staticfiles.gleap.io/attachments/20260611010452_1775.png)
    

* * *

> **Success:** **Done!**
> Your **Abiotic Factor** server difficulty has been successfully updated. Whether you want an apocalyptic survival experience or a casual co-op session, you can fine-tune enemy behaviour to perfectly suit your **ChipHead** server’s playstyle.
