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Changing the Starting Weapon on Your Abiotic Factor Server

Customise player loadouts by changing which weapon survivors spawn with at the start of the game.

Customise what weapon players spawn with to adjust your Abiotic Factor server’s difficulty or balance early combat.

In Abiotic Factor, new players spawn with a default starting weapon. Using the FirstTimeStartingWeapon setting, server owners can change this to give players an advantage in early fights or make the start of the game more challenging.

This guide explains how to modify the starting weapon for your Abiotic Factor server.


Changing the Starting Weapon

You can edit the starting weapon setting by modifying the SandboxSettings.ini file through the ChipHead Panel:

  1. Log in to your ChipHead Panel.

  2. Click Files & Navigate to the following directory:

    AbioticFactor/Saved/SaveGames/Server/Worlds/<Your Save Name>/
  3. Open the file SandboxSettings.ini.

  4. Locate the line that says FirstTimeStartingWeapon and set it to your preferred value from the list below:

Value

Starting Weapon

Description

0

None

No weapon is given to new players.

1

Shiv

A basic short-range weapon.

2

Desk Leg

A makeshift blunt weapon.

3

Kitchen Knife

A sharp weapon that deals decent damage.

4

Starter Baton

A balanced melee weapon with good handling.

5

Pipe Club

A heavy melee weapon with strong knockback.

6

Random

Gives a random weapon from the list above.

  1. Click “Save Content”.

  2. Start your server


success icon
All done!
You’ve successfully changed the starting weapon for players on your Abiotic Factor server. Whether you want to give newcomers a fighting chance or start them off with nothing, you can easily control your server’s balance through your ChipHead panel.

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