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Configuring World Generation On Your Don't Starve Together Server

Information on how to configure World Generation on Your Don't Starve Together Server

Summary

You can customize many aspects of Don’t Starve Together’s world generation, such as animal and resource spawn rates, season length, the starting season, and more. To do this, you’ll need to create and upload a configuration file called leveldataoverride.lua to your server. This guide will walk you through the entire process.

Creating the Config File

The easiest way to create the leveldataoverride.lua file is by using the in-game world generation tools.

  1. Launch Don’t Starve Together.

  2. Select “Host Game” & create a new world.

  3. Choose your game mode and make any changes to the World/Worldgen settings.

  4. After generating, return to the main menu and select Data.

  5. Select and open from the Cluster folders. The number will be based on the Save Slot.

  6. Choose the “Master” folder.

  7. Locate your “leveldataoverride.lua” file

  8. log into your ChipHead Panel

  9. Stop the server

  10. Go to Files & Navigate to the following directory:
    /home/container/DoNotStarveTogether/config/server/Master

  11. Upload the leveldataoverride.lua file from Step 7 by drag and dropping or using the upload icon.

  12. If you have generated a new world delete any existing save folders

  13. If caves are enabled repeat steps 6-11 for the “Caves” folder

  14. Start the server

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Note:
If your server already has an existing world, you’ll need to delete any saved folders inside /config/<ClusterName>/Master/ before the leveldataoverride.lua file will take effect.

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